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Unity Engine

Unity Engine

Auto

Updates the source or listener in the FixedUpdate loop if it is attached to a Rigidbody, dynamic Update otherwise.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AudioModule
Auto = 0

Remarks

Additional Resources: FixedUpdate, Update