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Unity Engine

Unity Engine

EffectInstance.IRealtime

The processing interface an implementation of an EffectInstance must implement on a struct to be fully formed.
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Definition

[JobProducerType(typeof(IEffectProcessorExtensions.JobStruct<>))]public interface EffectInstance.IRealtime : ProcessorInstance.IRealtime

Remarks

The processing side of a ProcessorInstance receives various callbacks from a RealtimeContext from the logical processing thread. You can annotate this with BurstCompileAttribute to have it compiled with Burst.
Additional Resources: ProcessorInstance.IRealtime

Inheritance