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Unity Engine

Unity Engine

EffectInstance.IControl<TProcessor>

The control interface an implementation of an EffectInstance must implement on a struct to be fully formed.
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Definition

[JobProducerType(typeof(IEffectControlExtensions.JobStruct<,>))]public interface EffectInstance.IControl<TProcessor> : ProcessorInstance.IControl<TProcessor> where TProcessor : unmanaged, ProcessorInstance.IRealtime

Remarks

The control side of a ProcessorInstance receives various callbacks from a ControlContext from the logical control thread. You can annotate this with BurstCompileAttribute to have it compiled with Burst.

Inheritance