기술 자료

Unity Engine

Unity Engine

nameHash

The simplified name of the Transition.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AnimationModule
public int nameHash { get; }

Remarks

Format is "CURRENT_STATE -> NEXT_STATE". The hash is generated using Animator.StringToHash.