PerformanceBottleneckChangeHandler
You can subscribe to the bottleneck event delegate which sends the PerformanceBottleneckChangeEventArgs when the bottleneck changes.
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Definition
- Type: Delegate
- Namespace: UnityEngine.AdaptivePerformance
- Assembly: UnityEngine.AdaptivePerformanceModule
public delegate void PerformanceBottleneckChangeHandler(PerformanceBottleneckChangeEventArgs bottleneckEventArgs)