CurrentGpuFrameTime
Returns the GPU time of the last completely rendered frame (in seconds). Returns -1.0f if no timing information is available. The GPU time only includes the time the GPU spent on rendering a frame (for example, in the first frame or directly after resume).
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Property
- Namespace: UnityEngine.AdaptivePerformance
- Assembly: UnityEngine.AdaptivePerformanceModule
public float CurrentGpuFrameTime { readonly get; set; }