GpuUtilizationAction
Current determined action needed based on normalized GPU utilization. Derived from frame timing, bottleneck, and thermal data when no provider supplies the value directly.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Property
- Namespace: UnityEngine.AdaptivePerformance
- Assembly: UnityEngine.AdaptivePerformanceModule
public StateAction GpuUtilizationAction { get; }