IsAnyKeyPressed
Whether any key or button (keyboard, mouse, or controller button) is currently pressed. Uses AdaptivePerformanceIdleTimeTracker.IsAnyKeyPressedProvider.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Property
- Namespace: UnityEngine.AdaptivePerformance
- Assembly: UnityEngine.AdaptivePerformanceModule
public static bool IsAnyKeyPressed { get; }