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Unity Engine

Unity Engine

spriteTessellationMethod

SpriteTessellationMethod specifues the method used for Tessellation. Default 0 will use Legacy triangulation. 1 will use Delaunay triangulation with Refinement.
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Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public int spriteTessellationMethod { get; set; }