cubemapConvolutionSteps
Defines how many different Phong exponents to store in mipmaps. Higher value will give better transition between glossy and rough reflections, but will need higher texture resolution.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public int cubemapConvolutionSteps { get; set; }
Remarks
Additional Resources: TextureImporterCubemapConvolution.Specular.