CompilePass(Material, int, bool)
Request the Editor to compile the Shader Variant needed for the specific pass of the given Material.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public static void CompilePass(Material material, int pass, bool forceSync = false)