기술 자료

Unity Engine

Unity Engine

CalculateMikk

Calculate tangents using MikkTSpace (default).
읽는 시간 1분최근 업데이트: 한 달 전

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
[InspectorName("Calculate Mikktspace")]CalculateMikk = 3

Remarks

Vertex tangents are calculated with Morten Mikkelsen's tangent space algorithm ("MikkTSpace"). This algorithm is used by many 3D modeling packages, normal mapping tools and graphics engines.
Additional Resources: ModelImporter.importTangents.