기술 자료

Unity Engine

Unity Engine

Medium

Medium amount of mesh compression.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
Medium = 2

Remarks

Vertex positions, normals/tangents and UVs will be quantized to respectively 16, 8, 10 bits per component. Skinning information will be compressed.
Additional Resources: ModelImporter.meshCompression.