Optimal
Perform keyframe reduction and choose the best animation curve representation at runtime to reduce memory footprint (default).
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
Optimal = 3
Remarks
Optimal is only available for generic and humanoid rig type.
Additional Resources: ModelImporter.animationCompression.