기술 자료

Unity Engine

Unity Engine

fillAlpha

Returns or specifies the opacity to use when rendering fill shapes for the range of motion for each axis. Defaults to 0.1.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

public float fillAlpha { get; set; }

Remarks

This value is multiplied with the value of the color for the axis being drawn, which is multiplied with the value of Handles.color.