StandaloneOSXUniversal
Build a macOS Universal standalone. This build target has been removed, please use BuildTarget.StandaloneOSX instead and specify the architecture to use using PlayerSettings.SetArchitecture.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
StandaloneOSXUniversal = 3
Remarks
Additional Resources: BuildPipeline.BuildPlayer