기술 자료

Unity Engine

Unity Engine

StandaloneOSXUniversal

Build a macOS Universal standalone. This build target has been removed, please use BuildTarget.StandaloneOSX instead and specify the architecture to use using PlayerSettings.SetArchitecture.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
경고
Removed. Use StandaloneOSX instead
StandaloneOSXUniversal = 3

Remarks

Additional Resources: BuildPipeline.BuildPlayer