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Unity Engine

Unity Engine

reusedSerializedFileSize

Size, in bytes, of the serialized files reused from previous builds rather than rebuilt.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

public ulong reusedSerializedFileSize { get; }

Remarks

This only accounts for serialized files. Resource files are excluded because resource content can be shared across multiple serialized files, making per-file reuse attribution inaccurate. This size is calculated before any compression is applied.