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Unity Engine

Unity Engine

reusedSerializedFileCount

Number of serialized files reused from previous builds rather than rebuilt.
읽는 시간 1분최근 업데이트: 25일 전

Definition

public int reusedSerializedFileCount { get; }

Remarks

The ratio of
reusedSerializedFileCount
to ContentSummary.serializedFileCount indicates what fraction of serialized files were reused versus rebuilt. For Player and AssetBundle builds this value is always zero.