WriteGameManagersSerializedFile(string, WriteManagerParameters)
Writes the current settings of internal Unity game manager classes to the 'globalgamemanagers' file on disk.
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Definition
- Type: Method
- Namespace: UnityEditor.Build.Content
- Assembly: UnityEditor.CoreModule
public static WriteResult WriteGameManagersSerializedFile(string outputFolder, WriteManagerParameters parameters)
Parameters
The location to write the file to.
The set of parameters used to write the file.
Returns
Type | Description |
|---|---|
| WriteResult | The detailed results from writing the file. |
Remarks
Internal use only. See note on ContentBuildInterface.