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Unity Engine


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Unity Engine


AddStateMachineExitTransition(AnimatorStateMachine)

Utility function to add an outgoing transition from the source state machine to the exit of it's parent state machine.
읽는 시간 1분최근 업데이트: 22일 전

Definition

public AnimatorTransition AddStateMachineExitTransition(AnimatorStateMachine sourceStateMachine)

Parameters

sourceStateMachine

The source state machine.

Returns

Type

Description

AnimatorTransition

Remarks

The transition asset that is created is added as a sub asset of the state. This function pushes an Undo operation.