areEdgesValid
Whether every edge of this polygon is far enough apart and no three consecutive vertices are collinear, matching the rules applied when building a polygon from vertices.
읽는 시간 1분최근 업데이트: 24일 전
Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public readonly bool areEdgesValid { get; }