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Unity Engine

Unity Engine

contactEvents

Controls whether this shape produces contact events which can be retrieved after the simulation has completed. Any contact events can be used to call the assigned PhysicsShape.callbackTarget. A contact event is produced if either shapes involved have contactEvents enabled. A contact event will produce a PhysicsCallbacks.IContactCallback to the PhysicsShape.callbackTarget for both shapes involved.
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Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public bool contactEvents { get; set; }