IsUpdating
Whether PersistentVariablesSource.BeginUpdating has been called without a matching PersistentVariablesSource.EndUpdating. This can be used when updating the value of multiple IVariable in order to do a single update after the updates instead of 1 per change.
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Definition
- Type: Property
- Namespace: Unity.SmartStrings.Extensions
- Assembly: UnityEngine.SmartStringsModule
public static bool IsUpdating { get; }