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Unity Engine

Unity Engine

PropertiesSource

Evaluates a selector by reading the member of the same name through the Unity.Properties data model.
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Definition

public class PropertiesSource : Source, ISource, IInitializer

Remarks

Resolution goes through PropertyContainer, so any type Unity.Properties can build a property bag for is supported, including plain classes and structs and MonoBehaviour fields, with no property bag registered in advance.
The members that resolve mirror Unity's serialization rules: public instance fields and members marked with CreatePropertyAttribute or SerializeField. Methods and plain, non-attributed properties are not visited, so those selectors return
false
and are left to a later source.
Matching is ordinal by default. When the formatter is configured for case-insensitive placeholders, a selector with no exact member match is resolved by a case-insensitive scan of the members, returning the first match.
On fully ahead-of-time compiled players, Unity.Properties may be unable to build a property bag for a type that is not referenced elsewhere.

Inheritance