PriorityHint
A hint that can be used to determine when this mesh should be processed.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Property
- Namespace: UnityEngine.XR
- Assembly: UnityEngine.XRModule
public int PriorityHint { readonly get; set; }
public int PriorityHint { readonly get; set; }