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Unity Engine

Unity Engine

MeshInfo

Contains state information related to a tracked mesh.
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Definition

public struct MeshInfo : IEquatable<MeshInfo>

Remarks

This struct is used by the XRMeshSubsystem to determine which meshes have been added, updated, or removed.
Additional Resources: XRMeshSubsystem.TryGetMeshInfos

Properties

Property

Description

ChangeStateThe change state (e.g., Added, Removed) of the tracked mesh.
MeshIdThe MeshInfo.MeshId of the tracked mesh.
PriorityHintA hint that can be used to determine when this mesh should be processed.