Inherit
Use the EventInterestOptions.Inherit option when only the events needed by the base class are required. For example, a class that overrides the CallbackEventHandler.HandleEventBubbleUp method and checks if an enabled flag is active before calling its base.ExecuteDefaultActionAtTarget method would use this option.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Field
- Namespace: UnityEngine.UIElements
- Assembly: UnityEngine.UIElementsModule
Inherit = 0