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Unity Engine


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Script Reference

Unity Engine


TextureOptions

Flags describing how a texture must be used in the context of a draw command.
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Definition

[Flags]public enum TextureOptions

Remarks

Fields

Value

Description

NoneThe texture has no special properties.
PremultipliedAlphaThe texture content is alpha-premultiplied.
SkipDynamicAtlasThe texture must not be included in the dynamic atlas.