EditorPreviewBoxFill(Vector3Int, Object, int, int, int, int)
Does an editor preview of a box fill with the given Tile on the Tilemap. Starts from given coordinates and fills the limits from start to end (inclusive).
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Method
- Namespace: UnityEngine.Tilemaps
- Assembly: UnityEngine.TilemapModule
public void EditorPreviewBoxFill(Vector3Int position, Object tile, int startX, int startY, int endX, int endY)
Parameters
Remarks
The editor preview is used for previewing possible additions to the Tilemap. Refer to Scriptable Tiles and Tilemap for more information.