기술 자료

Unity Engine


Unity Engine


AddTileAnimationFlags(Vector3Int, TileAnimationFlags)

Adds the TileAnimationFlags onto the Tile at the given position.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

public void AddTileAnimationFlags(Vector3Int position, TileAnimationFlags flags)

Parameters

position

The position of the Tile on the Tilemap.

TileAnimationFlags to add with bitwise OR (
|
) onto the flags provided by Tile.TileBase.