기술 자료

Unity Engine

Unity Engine

None

Does not synchronize the height data nor the LOD data.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TerrainModule
None = 0

Remarks

This option forces the tessellation level to maximum on the modified heightmap region. Use TerrainData.SyncHeightmap afterward to readback height data from the heightmap texture, and rectify the tessellation.