기술 자료

Unity Engine

Unity Engine

SetConnectivityDirty()

Marks the current connectivity status as invalid.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TerrainModule
public static void SetConnectivityDirty()

Remarks

Use this method after adding / removing terrain tiles to inform the terrain that the connectivity needs to be rebuilt.