SetConnectivityDirty()
Marks the current connectivity status as invalid.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.TerrainModule
public static void SetConnectivityDirty()
Remarks
Use this method after adding / removing terrain tiles to inform the terrain that the connectivity needs to be rebuilt.