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Unity Engine

Unity Engine

editorRenderFlags

Controls what part of the terrain should be rendered.
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Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TerrainModule
public TerrainRenderFlags editorRenderFlags { get; set; }

Remarks

Set the value to a combination of TerrainRenderFlags values. The default value is TerrainRenderFlags.all.
The value is not serialized with Terrain component.