maxComputeWorkGroupSizeZ
The maximum number of work groups that a compute shader can use in Z dimension (Read Only).
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Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static int maxComputeWorkGroupSizeZ { get; }
Remarks
This is the largest number of work groups (in Z dimension) that a compute shader on the current device can use.
Additional Resources:SystemInfo.maxComputeWorkGroupSize