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Unity Engine

Unity Engine

Sleep()

Make the rigidbody "sleep".
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Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public void Sleep()

Remarks

Sleeping is an optimisation that is used to temporarily remove an object from physics simulation when it is at rest. This function makes the rigidbody sleep - it is sometimes desirable to enable this manually rather than allowing automatic sleeping with the sleepMode property.