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Unity Engine


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Script Reference

Unity Engine


attachedColliderCount

Returns the number of Collider2D attached to this Rigidbody2D.
읽는 시간 1분최근 업데이트: 22일 전

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public int attachedColliderCount { get; }

Remarks

Additional Resources: Rigidbody2D.GetAttachedColliders.