기술 자료

Unity Engine

Unity Engine

shadowCascade4Split

The normalized cascade start position for a 4 cascade setup. Each member of the vector defines the normalized position of the coresponding cascade with respect to Zero.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static Vector3 shadowCascade4Split { get; set; }

Remarks

Additional Resources: Quality Settings.