Save()
Saves all modified preferences.
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Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static void Save()
Remarks
Unity saves preferences automatically during OnApplicationQuit(). On the Universal Windows Platform, Unity writes preferences during application suspend. For information on the storage location, see PlayerPrefs.
Note: Since writing the PlayerPrefs can cause hiccups, it is recommended to not call this function during gameplay.