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Unity Engine

PostLateUpdate.UpdateCustomRenderTextures

Native Player loop system that updates Custom Render Textures that need to update.
읽는 시간 1분최근 업데이트: 9일 전

Definition

public struct PostLateUpdate.UpdateCustomRenderTextures

Remarks

This struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.