PostLateUpdate.ProcessWebSendMessages
Player loop system for processing web messages that's part of the default Player loop but performs no work.
읽는 시간 1분최근 업데이트: 9일 전
Definition
- Type: Struct
- Namespace: UnityEngine.PlayerLoop
- Assembly: UnityEngine.CoreModule
public struct PostLateUpdate.ProcessWebSendMessages
Remarks
In current versions of Unity, no native engine code is attached to this system.
This struct has no members and isn't attached to any native engine code. For more information, refer to Customizing the Player loop.