기술 자료

Unity Engine

Unity Engine

SetUserData<U>(U, Object)

Sets the opaque user data. This same data is passed as the last argument to ProcessFrame.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

SetUserData<T>(T, Object)

public static void SetUserData<U>(this U output, Object value) where U : struct, IPlayableOutput

Parameters

output

T
The PlayableOutput used by this operation.

value

The new user data.