SetDelay<U>(U, double)
Set a delay until the playable starts.
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Definition
- Type: Method
- Namespace: UnityEngine.Playables
- Assembly: UnityEngine.CoreModule
SetDelay<T>(T, double)
public static void SetDelay<U>(this U playable, double delay) where U : struct, IPlayable
Parameters
Remarks
The delay is not multiplied by the speed of the playable because it happens before the playable starts.
Use this templated extension method on any type that inherits from IPlayable.