Mean
Uses a Geomtric Mean algorithm when combining friction or bounciness.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
Mean = 1
Remarks
Given two friction or bounciness values, the algorithm used is: .
MeanSquareRoot(valueA * valueB)