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Unity Engine

Unity Engine

Maximum

Uses a Maximum algorithm when combining friction or bounciness i.e. the maximum of the two values is used.
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Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
Maximum = 4

Remarks

Given two friction or bounciness values, the
Maximum
algorithm used is:
valueA > valueB ? valueA : valueB
.