staticFriction
The friction coefficient used when an object is lying on a surface.
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Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public float staticFriction { get; set; }
Remarks
Must be greater than or equal to zero. Natural materials will usually have a friction coefficient between 0 (no friction at all, like slippery ice) and 1 (full friction, like rubber). Values larger than 1 are possible, and may be realistic for sticky materials.