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Unity Engine


Unity Engine


raycastsHitTriggers

Set the raycasts to either detect or not detect Triggers.
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Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
경고
Removed. Physics2D.raycastsHitTriggers is obsolete. Use Physics2D.queriesHitTriggers instead.
public static bool raycastsHitTriggers { get; set; }

Remarks

A Collider can be set up to act as a trigger which will detect other Colliders entering its volume but won't physically collide with them. Often, it is desirable to avoid detecting trigger Colliders with raycasts because they don't represent solid objects. This property lets you choose whether or not raycasts should detect triggers.
Additional Resources: Collider2D.isTrigger, Physics2D.Raycast.