DestroyEvent(EventID)
Destroy the event with the given ID. You should call this to free temporary resources associated with an event. Attempting to use the event after it has been destroyed, for example using IDeviceContext.Wait or IDeviceContext.IsCompleted will result in undefined behavior.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Method
- Namespace: UnityEngine.LightTransport
- Assembly: UnityEngine.CoreModule
public void DestroyEvent(EventID id)
Parameters
ID of the event to destroy.