format
The format of the pixel data in the texture (Read Only).
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public TextureFormat format { get; }
Remarks
Use this to determine the format of the texture.
Examples
using UnityEngine;public class Example : MonoBehaviour{ // Print the format of a given cubemap. public Cubemap cubeMap; void Start() { if (cubeMap != null) { Debug.Log(cubeMap.format); } else { Debug.Log("No cubemap was assigned, please assing one on the inspector."); } }}