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Unity Engine

Unity Engine

format

The format of the pixel data in the texture (Read Only).
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Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public TextureFormat format { get; }

Remarks

Use this to determine the format of the texture.

Examples

using UnityEngine;public class Example : MonoBehaviour{ // Print the format of a given cubemap. public Cubemap cubeMap; void Start() { if (cubeMap != null) { Debug.Log(cubeMap.format); } else { Debug.Log("No cubemap was assigned, please assing one on the inspector."); } }}