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Unity Engine

Unity Engine

CaptureNextFrameToXcode()

Begin capture to Xcode at the beginning of the next frame, and end it at the end of the next frame.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

public static void CaptureNextFrameToXcode()

Remarks

This is the same as calling FrameCapture.BeginCaptureToXcode and FrameCapture.EndCapture, but with implicit boundaries at the start and end of the frame.