DeoptimizeTransformHierarchy(GameObject)
This function will recreate all transform hierarchy under GameObject.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.AnimationModule
public static void DeoptimizeTransformHierarchy(GameObject go)
Parameters
GameObject to Deoptimize.
Remarks
A call to this function at runtime will re-initialize the animator.
Additional Resources: AnimatorUtility.OptimizeTransformHierarchy, Animator.hasTransformHierarchy.